![]() Sometimes as you move about during creating & testing, Starmade may have errors with sector transitions and bad locations.I find wide, circular mining arrays most effective. I've heard that drones use mostly horizontal sweeps - sit on top of one at work and see for yourself - they sometimes go vertical or just fire at a fixed point.Drones seem to aim from their center at a single block, often a block on the tip of the edge of the rock rather than even marginally centered, so a wide array has proven most effective in my experience.Drones work just fine with multiple groups if you plan those groups to hit nearby rock material as the drone attempts to mine single blocks, but as noted certain configurations seem to break them.KEEP IT SIMPLE UNTIL YOU KNOW WHAT WORKS!.More than 2-2.5 thrust ratio seems to break drones.Putting effects on drones seems to break them.Slaving systems to salvage seems to break drones.Stop work frequently to test and then re-blueprint your drone.When you have a decent sized drone that works - BLUEPRINT IT BEFORE GOING FARTHER! I think that when something breaks a drone miner, even reversing the change doesn't fix it, but the BP will let you go back to a stage where it worked.Certain configurations seem to break drones (I suspect not having a central beam within their array does this, and possibly having the mining array all in front of or behind the core, as well as possibly the center of gravity being too far from the core, and other strange things). Build your basic systems first before investing time into appearance.So don't waste time - first make sure the core is good. I have no explanation, I know only that once I establish that a new core works for mining, it does - even upon BP respawn, importing and exporting. Because some cores seem to just refuse to work for drone mining. Drop a core, add power, thrust, salvage and storage ONLY then test it before going even one step further. OLD Drone Creation Guide - now obsolete due to improved fleet AI: Drone creation has gotten much easier these days, but I have retained my old set of tips used to get around the super-bugs surrounding the old mining drones: I strongly recommend downloading vetted mining drones from a good engineer over everyone trying to build their own then melting down over how it isn't working. It just requires a lot of persistence, a lot of familiarity with the game, and a willingness to try a few times before you get drones that work. Like chaindrives and docked reactors, their creation is very much not a 1st Tier affair, but DO NOT be misled by the complaints of those who are unable to make it work. ![]() Under the current build, mining drones actually work reasonably well, and you can use them to your profit! As a family man who works from home and often needs to be AFK unexpectedly while playing SM, I've found that mining drones go a long ways towards making up part of the resource gap between myself and kids with 6-10 hours to play without interruption several days a week. After extensive fine tuning of my drones, my carryall, and my technique I'm really loving it now. Do not attemp to go there, it's not useful unless you admire strangely constructed planets.I have been drone mining (using fleets, of course) more and more lately. Ores Īlien Planet Description An empty wasteland, filled with 1cr mine ores. Although barren, it consists of many profitable opportunities. Upon finding this world you will usually notice the cactus first (they sell for 1000 each). ![]() Ores ĭesert LandDescription A hot and dry world. Also, each ice planet surface piece sells for 1 k. Ice crystals can be found lighting the caves within the canyons and caves underground, and you can probably find some just by shooting a few rockets at the planet. Deep incisions and crevices litter the surface. Ice GroundDescription An icey and cold world. They contain many common but useful types of ores, and plenty of foliage for manufacturing purposes. Terran Ground Description Terran Planets are green, earth-like worlds.
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